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App Design Thinking

Great apps solve real problems elegantly. Students learn UX design principles, conduct user research, wireframe their app idea, and build a clickable prototype — all without writing a single line of code. Perfect for future product managers and designers.

To enroll in this course, please contact the Admin
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Course Overview

Month 1 — Design Thinking:
Session 1: What makes an app great? Analyse 5 apps you use daily
Session 2: User research — interview 3 people about a problem
Session 3: Define your user persona and problem statement
Session 4: Ideation — sketch 10 app ideas in 10 minutes


Month 2 — Wireframing:
Session 5: What is a wireframe? Paper prototyping
Session 6: User flow — how people move through your app
Session 7: Build low-fidelity wireframes for your app
Session 8: Test wireframes with classmates — get feedback


Month 3 — Prototype:
Session 9: Introduction to Figma or Marvel App
Session 10: Build a clickable prototype
Session 11: User testing — watch someone use your prototype
Session 12: Present your app — problem, design, and demo

Schedule of Classes

Course Curriculum

1 Subject

App Design Thinking

Course Instructor