Great apps solve real problems elegantly. Students learn UX design principles, conduct user research, wireframe their app idea, and build a clickable prototype — all without writing a single line of code. Perfect for future product managers and designers.
ON-DEMAND COURSE
To enroll in this course, please contact the Admin
Month 1 — Design Thinking: Session 1: What makes an app great? Analyse 5 apps you use daily Session 2: User research — interview 3 people about a problem Session 3: Define your user persona and problem statement Session 4: Ideation — sketch 10 app ideas in 10 minutes
Month 2 — Wireframing: Session 5: What is a wireframe? Paper prototyping Session 6: User flow — how people move through your app Session 7: Build low-fidelity wireframes for your app Session 8: Test wireframes with classmates — get feedback
Month 3 — Prototype: Session 9: Introduction to Figma or Marvel App Session 10: Build a clickable prototype Session 11: User testing — watch someone use your prototype Session 12: Present your app — problem, design, and demo